But I think the Expert Sphere Grid is incredibly more well thought out and much more fun to playthrough. It is still a fantastic game under that sphere grid. won't experience odd moments when characters reference their skill-set and you've levelled them completely differently - like if you set Rikku along the black mage path for instance) then pick the standard one. If you are the sort of person to play games multiple times or if you just want to experience the story as directly intended (i.e. At any point in the game, you can respec a character by going back to an earlier point and branching to another part of the grid (and in Expert, since they all mostly start from the center, at any point you can send someone back through another's grid very easily) and all it costs you is the number of ability points to move back there. ![]() up to 4 steps back and only one forward) it means that picking the Expert Sphere Grid gives you a lot more freedom. Unsure whether you want to get an ability? You can look it up without even going to the internet.īecause of the way the sphere grid works that moving along a line you have previously gone through costs 1/4th a point (i.e. If you go into HELP on the menu and click into References, it allows you to look up what every ability and auto-ability (the ones set to equipment) are called and what they do. Nevertheless, here's a tip if you're playing the HD version: They still have the same paths in the same order with the same abilities, they just have an origin all around the center. As has been pointed out, the Expert one is technically the weaker one in terms of sphere nodes but if you get to the point of maxing out character stats, those extra points are basically useless (you'll probably realize you can beat every enemy in the game after maxing out using only 80%% of the grid anyway). But expert is ultimately a much more well designed grid with interconnections throughout rather than after a more straight path. What's confusing about the Expert Sphere Grid? If you want to follow the characters as usual then they already start on their path (just move in the direction they are already pointed in). Eventually you max everything out and just stick to melee hits/quick hit for 99,999 damage anyway. ![]() You also aren't really missing anything with the standard grid in the long term since you gain a number of spheres that allow you to pretty much jump characters around at will. (Apparently around 50 or so less spheres for stats on the expert grid).Įxpert allows you to vary characters more in the early game but given how fast it is to switch people out in combat there is not really a pressing need to overlap the characters early. At least until you max people out at which point Lulu, Khimari and Auron become kind of redundant while Yuna just gets used to provide token summons to let aeons eat one hit kill attacks from certain foes.Īnyway, if you plan to ever go far enough to defeat the dark aeons and penance then the standard grid allows for more growth potential for the characters. It is a bit more straightforward and keeps the characters a bit more distinct from each other in the early game which makes it more worthwhile to swap people in and out. Standard is probably the best one to start with.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |